DRONA
Working demo · 2026

AI that works in your tools,
shows the step, and remembers the project.

AI drifts on long projects. Drona works inside Blender, Unreal Engine, and Godot — building, teaching, and keeping your decisions consistent from one session to the next.

Request Demo See It In Action ↓
01 — Teaching inside your tools
You say “I want cool lighting.”
Drona shows you where to click.
Drona reads your Blender, Unreal Engine, or Godot window and highlights the exact control you need. An animated cursor moves there. It speaks the instruction aloud. You are not just given output — you are shown exactly how to do it yourself.
Works in Blender, UE5, Godot, and Drona itself
Targets the exact field — Strength, Color, Radius — not just the panel
Speaks each step aloud as the cursor moves to the right control
Can execute the action directly inside the tool, then explains what it did and why
Blender 5.0 — spaceship.blend
FileEditRenderObject
PROPERTIES
TypePoint
Color■ Warm
Strength1.0
Radius0.25m
Shadow
Add light
2
Set Strength
3
Shadows
“Strength field highlighted — setting to 2.4”
02 — Nothing gets forgotten or contradicted
Set the rule once.
Drona keeps it true later.
Every decision you make — which stack to use, what the client requires, what you never want it to do — is captured automatically and stored on your machine. Before every AI call, those rules are injected back in. The model cannot drift from what you originally agreed on. Session 47 is held to the same standard as Session 1.
Rules that must never be broken block the output before it reaches you
Preferences and guidelines travel with the project but never block output
Stored on your machine — nothing sent to the cloud, nothing that disappears
You can view, edit, or remove any rule at any time
Drona — Decision Log — Space Game
YS
Never use MongoDB. PostgreSQL only, final answer.
AI
Locked permanently as a hard rule across this project.
YS
Player must always be blue. Client requirement.
AI
Locked. Enforced on every output, every session.
LOCKED — INJECTED EVERY AI CALL
03 — Every output is checked before you see it
It does not just generate. It plans, builds,
reviews, and checks your rules — before you see anything.
Most AI tools send your message to a model and show you whatever comes back. Drona runs your request through a sequence of checks before anything reaches you. It evaluates if your request is clear, plans the work, builds the output, reviews it for completeness, and verifies it against every rule you have ever set. Nothing half-finished gets through.
You choose which AI model handles each stage — Claude, GPT-4o, DeepSeek, or others
You see the estimated cost before every run — no surprise bills
Your locked rules are checked against every output before it is delivered
Drona — Pipeline — Running
YOUR REQUEST → 6 AGENTS
04 — Your AI allowance, used intelligently
Your plan should still mean real work gets done.
Not a wall in the middle of a task.
Every AI tool has usage limits. Drona treats your remaining allowance as a project resource. Before a task runs, it shows you how much of the current cycle it will use. It queues work that will not fit this cycle, switches to a more affordable model when your allowance is running low, and when your allowance resets it automatically picks up exactly where it stopped. The project keeps moving without surprise walls, lost progress, or manual restarts.
See exactly how much allowance each task will use before it starts
Switches to a more affordable model automatically when your allowance is running low
Queues tasks that will not fit this cycle and resumes them automatically when the limit resets
No surprise cutoffs. No mid-task walls. No manual restarts.
Drona — AI Allowance
Current cycle68% used
Reset window32% remaining
FITS IN THIS CYCLE
AUTO-QUEUED NEXT CYCLE
Queued tasks resume automatically when your allowance resets.
05 — Runs commands directly inside Blender, UE5, and Godot
The AI executes inside Blender,
UE5, and Godot. Not suggestions. Commands.
Drona does not write code and ask you to paste it into Blender. It connects directly to the running application and executes the action itself. 25 operations across Blender, Unreal Engine 5, and Godot. When you work on a game project it connects to your game engine automatically. When you work on a 3D project it connects to Blender.
Blender: add modifiers, set materials, export, select objects, and more
Unreal Engine 5: spawn actors, compile blueprints, build lighting, and more
Godot: create scenes, add nodes, attach scripts, export projects, and more
Game projects auto-connect UE5/Godot. 3D auto-connects Blender.
Drona — Engine Connectors
CONNECTED
🎨
Blender 5.0
add_modifier · export_glb · set_material · +7
Live
🎮
Unreal Engine 5.6
spawn_actor · build_lighting · +5
Live
🔶
Godot 4
create_scene · add_physics · export · +5
Live
Drona routed the request → Blender executed it → done. No copy-paste.

Why Now

Three large workflows,
still split across separate tools.

Game developers, 3D artists, and software builders all share the same problem — the AI they use has no memory of their project, no access to their tools, and drifts further from their original intent the longer a session runs.

$200B+
Game development
Teams still jump between chat, editor, engine, and docs to finish one task
$40B+
3D creation software
Artists still have to translate vague instructions into exact UI steps
$12B
AI coding tools
Useful in-session, but still weak on long-run memory, execution, and project continuity

The difference

Other AI tools drift.
Drona holds.

MOST AI TOOLS
Drifts and contradicts itself
Over a long project, AI context fills up and gets compressed. The model starts contradicting earlier decisions, forgetting constraints you set, and producing output that conflicts with what you agreed on in session one. None of these tools have any connection to Blender, Unreal Engine, or Godot.
DRONA
Every rule holds. Every session.
Drona injects your full project history and locked rules into every AI call — not as chat history that gets compressed, but as enforced constraints that cannot be overridden. It runs on your machine, connects to your tools directly, and manages your remaining AI allowance so the project does not stall mid-task.

Roadmap

First make long projects reliable.
Then let Drona carry more of the work.

Blender, Unreal Engine, and Godot are the first three. Any application that developers work in daily is a candidate. We are building the layer that sits between your intent and your tools.

NOW — WORKING
Working Product
AI that works directly inside Blender, UE5, and Godot
Project rules that survive every session and cannot be overridden
Step-by-step guidance with live highlights inside your tools
Automatic recovery when AI usage limits are hit
Support for Claude, GPT-4o, DeepSeek, and other models
Allowance tracking and usage prediction per task
NEXT — Q3 2026
Long-Project Reliability
More tool integrations beyond the current three
AI writes output directly into your project files on disk
Web interface alongside the desktop app
Team and multi-user sessions
FUTURE — Q4 2026+
Autonomous Project Layer
Scheduled builds that run overnight
Shared project context across multiple tools
Mobile companion for reviewing and approving AI work
Enterprise and multi-seat support

Current state

Working product.
Live demo today.

This is not a demo environment or a mockup. It is a working desktop application with real connections to real creative tools.

3
Engines connected
Blender · UE5 · Godot
25
Engine commands
implemented
6
Stages every output passes through before
it reaches you
Project rules retained — no matter how many
sessions pass

Team

Two founders who built it because
they needed it.

Before Drona, both founders had already built DeadMark together. Later, they kept running into the same AI problem on long projects: drift, forgotten decisions, and broken continuity. Drona was built to fix that.

YS
Yogesh Sangwan
Co-founder & CTO. Built DeadMark together with Yashwardhan, a production-grade digital watermarking system for images, video, and audio currently in private access. On Drona, he leads systems architecture in Rust, including the rule enforcement system, the engine connectors for Blender, UE5, and Godot, and the desktop application.
YR
Yashwardhan Rathore
Co-founder & CEO. Built DeadMark together with Yogesh and is actively shaping Drona across product, platform direction, investor relationships, and go-to-market. He is part of the decisions about what gets built, who it is built for, and how it reaches the market.

AI that can act,
teach, and remember.

Drona is in private access. If you work on games, 3D, or software and you are tired of re-explaining your project to an AI that contradicts itself — request access.
Request DemoTalk To The Founders →