AI drifts on long projects. Drona works inside Blender, Unreal Engine, and Godot — building, teaching, and keeping your decisions consistent from one session to the next.
Game developers, 3D artists, and software builders all share the same problem — the AI they use has no memory of their project, no access to their tools, and drifts further from their original intent the longer a session runs.
Blender, Unreal Engine, and Godot are the first three. Any application that developers work in daily is a candidate. We are building the layer that sits between your intent and your tools.
This is not a demo environment or a mockup. It is a working desktop application with real connections to real creative tools.
Before Drona, both founders had already built DeadMark together. Later, they kept running into the same AI problem on long projects: drift, forgotten decisions, and broken continuity. Drona was built to fix that.